Women as Video Game Characters; DA Final Report

The journey over the last few months with this DA has been filled with hiccups and F**k-ups. The first month of streaming was great. I had created a stream schedule for the pitch video and managed to stick to it flawlessly. In week 6 my weekly schedule changed because of the gym, week 7 IContinue reading “Women as Video Game Characters; DA Final Report”

Analytical Framework: Explained

So in my previous post I confessed to not putting a whole lot of effort into discussing my analytical framework, so I’m hoping to remedy that today. My analytical framework since day one has been a combination of Agency, Representation, and Presentation. Agency can be difficult to describe. In the week 11 lecture on Agency,Continue reading “Analytical Framework: Explained”

215 Beta; How’s The Streaming Going?

Progress Report  Following the Pitch, my DA was going well, I followed my stream Schedule and was applying my analytical framework to the games I was playing. In week 6, my schedule shifted slightly due to a change in routine. Week 7 I had my wisdom teeth removed, I couldn’t speak, my face was swollen,Continue reading “215 Beta; How’s The Streaming Going?”

Assassin’s Creed is Amazing

Assassin’s Creed II (AC2) is a 2009 action-adventure video game by Ubisoft that takes place in renaissance Italy in the late 15th Century. It follows an assassin by the name of Ezio who spends the first half of the game getting revenge for his family’s betrayal and murder, then learns that the people responsible areContinue reading “Assassin’s Creed is Amazing”

Look, I think I’m good at giving Feedback…Probably

After examining three pitches for bcm215 and providing feedback, I have realised that when pressed to mark multiple assignments in a short time, it is easiest to create Pitches that explicitly include all the required concepts in a clear and succinct way, because if parts of the criteria are missing, or not obvious, you willContinue reading “Look, I think I’m good at giving Feedback…Probably”

Representation, Presentation, and Agency of Female Video Game Characters

Sources: Harvey, Alison and Fisher, Stephanie 2014 ‘Everyone Can Make Games: The Post-feminist context of women in digital games. Feminist media Studies. A Pedestal, A Table, A Love Letter: Archaeologies of Gender in Videogame History, Laine Nooney, 2013 https://books.google.com/books?hl=en&lr=&id=M1dxDwAAQBAJ&oi=fnd&pg=PR5&dq=feminism+in+video+games&ots=etyEJ1shC2&sig=_fia_AZpS66ZkeScHqILCxl0KmY https://onlinelibrary.wiley.com/doi/pdfdirect/10.1002/9781118767771.wbiedcs116 http://gamestudies.org/1803/articles/pozo  https://idp.springer.com/authorize/casa?redirect_uri=https://link.springer.com/article/10.1007%25252Fs11199-007-9250-0&casa_token=fvj9o8JIll0AAAAA:6dhGN0HN8ietNtauJXFvc3WNJGc3PYCHnedQvg75TI6pEIrKUyt9nCzHmsMkNBApjdB44s_PrfGzw5YMFVU https://journals.sagepub.com/doi/pdf/10.1177/15554120211026279?casa_token=7qIQ46rK2BQAAAAA:WvjWj9Liuq7_d_sQ34UXjIDNU-87EcNOyW1IHW1ioqGXgugWvCOlpRLaje1LK5RUsCow7rFQj5qm9EA  https://onlinelibrary.wiley.com/doi/pdf/10.1002/ab.21811?casa_token=ppNBXYdf_VUAAAAA:OKIb3kC1ABHYUEtBXA4kqDZkri21DOou5ptPvbdQz_tbptAPMwM33XHPg-sZQ0OZcKbgutAXiP-pnMeo  https://journals.sagepub.com/doi/pdf/10.1177/1555412017750448?casa_token=RzwDGngRRocAAAAA:YtlvhupaL3_9x0wZj1gq-c9yG-VFRctaHH8myOfvz9NFgrRjdSzSB_v3EDJFkk0_JFXWHFa8jLIQhuA  https://www.tandfonline.com/doi/abs/10.1080/14680777.2018.1467476?casa_token=ahiAEux6kv8AAAAA:hFd5Yxke44etL__u0LJay0peoEVCvWuct4H-hvoRAlC9m4irdy9-22NNXd7EoX84cjeAC-cyC-f-86M http://scholarship.richmond.edu/cgi/viewcontent.cgi?article=1017&context=honors-theses https://www.tandfonline.com/doi/abs/10.1080/14626268.2013.776971?casa_token=MOakvGpECaMAAAAA:xgERMp8-4JRYl-qBM-F3d-9uIDAfPVck4CsYYlraQ2cdj44CRXB2YVOrKH1t89XgD7gDalKpPYgVKsI  https://idp.springer.com/authorize/casa?redirect_uri=https://link.springer.com/article/10.1007/s11199-012-0231-6&casa_token=10jqlRDJMZwAAAAA:XiZMKk7NThybWnNQjfsuwusKOeEB59N-3fICbFVrBpUCpmYVqq1P2lxbN5IwgsRNjxS4FtAOFLWXIHfkoeE  http://www.scielo.org.co/scielo.php?pid=S1692-25222019000100155&script=sci_arttext&tlng=en  https://dialnet.unirioja.es/descarga/articulo/7295104.pdf  http://search.ebscohost.com/login.aspx?direct=true&profile=ehost&scope=site&authtype=crawler&jrnl=19380526&AN=100785685&h=swe914U%2B0zgt7QXGP3f9cA9coR%2BRlkAj328xDb3ELtb8sHA4%2BAA%2F5znMLlIxTp3c3gH1PTWMF0Y%2BjzE7ymtenw%3D%3D&crl=c  https://research.usc.edu.au/view/delivery/61USC_INST/12126605970002621/13137409890002621  https://ojs.aaai.org/index.php/AIIDE/article/download/12437/12296  https://idp.springer.com/authorize/casa?redirect_uri=https://link.springer.com/article/10.1007/s11199-019-01055-7&casa_token=7t2d25zpYS4AAAAA:i9jI20Hd_sgbGEvlGNvibxO_Z1pqLwzOUmbL4x_Y3yODlliFw3qKapEdgBRIVJ2a14nR3rnnp43tssbB_38 Continue reading “Representation, Presentation, and Agency of Female Video Game Characters”

Loot Crates, Micro-Transactions, and ‘Pay-To-Play’; Why Battlefront II Was Initially Unsuccessful.

Ever since the invention of coin-operated machines like Pinball and Pachinko, people have had moral panics regarding gambling mechanics in games, with instances such as the mayor of New York City in 1942 that famously outlawed pinball machines and was photographed seizing and smashing these machines. In the modern era, there have been similar concernsContinue reading “Loot Crates, Micro-Transactions, and ‘Pay-To-Play’; Why Battlefront II Was Initially Unsuccessful.”

Oni: Rise of the ‘Girl Gamer’

Oni, known as “bungie’s forgotten game“, is a third-person action video game developed by Bungie West, a division of Bungie known for the Destiny series. Oni was released on PC and PS2 in January 2001 in a time where the video game industry was almost entirely male dominated, from the production, marketing, purchasing and playing ofContinue reading “Oni: Rise of the ‘Girl Gamer’”

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